I was thinking about the puzzles.
Do you think there should be one clock or some "timer" bonus / malus?
I mean, if you take 15 mins to solve one puzzle you can't be as good as one player taking 2 mins. But without any time control you will take the same points with the glicko algorithm.
So how can this be manageable?
In my opinion there could be 2 solutions:
1. Just using a countdown clock
2. Using a bonus/malus system
Something like this *Just for brainstorming*
a. You take the average solving time for the puzzle as X.
b. You take the theoric glicko rating increment (if you win the puzzle) as Z.
c. You take the player solving time for the puzzle as Y.
d. The real rating increment will be: (X/Y)*Z
So for example with numbers.
The average solving time for the puzzle is 100s (X).
The theoric rating increment for winning the puzzle is +10 (Z).
The player's solving time is 50s (Y).
The real rating increment will be: (100/50)*10 = +20
The player's score is increased by twice because he was twice faster than the average.
(also... why if you take more than 300s to solve one puzzle, the timer doesn't go over 300s?)
Do you think there should be one clock or some "timer" bonus / malus?
I mean, if you take 15 mins to solve one puzzle you can't be as good as one player taking 2 mins. But without any time control you will take the same points with the glicko algorithm.
So how can this be manageable?
In my opinion there could be 2 solutions:
1. Just using a countdown clock
2. Using a bonus/malus system
Something like this *Just for brainstorming*
a. You take the average solving time for the puzzle as X.
b. You take the theoric glicko rating increment (if you win the puzzle) as Z.
c. You take the player solving time for the puzzle as Y.
d. The real rating increment will be: (X/Y)*Z
So for example with numbers.
The average solving time for the puzzle is 100s (X).
The theoric rating increment for winning the puzzle is +10 (Z).
The player's solving time is 50s (Y).
The real rating increment will be: (100/50)*10 = +20
The player's score is increased by twice because he was twice faster than the average.
(also... why if you take more than 300s to solve one puzzle, the timer doesn't go over 300s?)